Introduction

In the overworld, Sweet odor is a relocate that has the capacity to begin a wild Pokemon fight in locations where arbitrarily encounters are possible. Sweet scent ignores the effect of Repel. However, Sweet scent does not work if there is hail, heavy rain, fog, or sandstorm present in the overworld.

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The usage of Sweet scent in RNG Manipulation

When trying come hit a higher frame, making use of Sweet Scent deserve to be a an extremely useful method, because it can advance the frame by a huge amount; however, you have to be very careful through your calculations. This an approach also does not call for you to save count of taps or flips and also you can inspect your frame by check the Pokemon girlfriend battle. No other an approach of advance in DPP enables this.

Pokemon who discover Sweet Scent through Level-Up:


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Bulbasaur (21)Ivysaur (23)Venusaur (23)Oddish (5)Gloom (1/5)Bellsprout (29)Weepinbell (29)Victreebel (1)Chikorita (28)Bayleef (32)Meganium (34)Bellossom (1)Teddiursa (22)Ursaring (22)Surskit (13)Masquerain (1/13)Mawile (16)Illumise (5)Roselia (31)Tropius (21)Roserade (1)Combee (1)Vespiquen (1)Carnivine (17)Shaymin (37)

Pokemon who find out Sweet Scent through Breeding:

ParasSunkernShuckleLotadCherubi

Frame advances caused by the usage of Sweet Scent:

Note: breakthroughs only result when over there is a effective Sweet Scent.

Sweet Scent provided in DPP in grass or cave: +2Sweet Scent used in DPP while Surfing: +3Sweet Scent used in HGSS ~ above bike: +1 or +2 (Depends ~ above the game, however consistent within the game)Sweet Scent provided in HGSS v Pokemon following: This has been inconsistent, for this reason riding her bike is recommended.Sweet Scent offered in HGSS when Surfing: +2 or +3 (Depends on the game, but consistent within that game)

Frame advances caused by the Wild Pokemon Encounter:

This is for every Wild Pokemon Encounters, not simply ones brought around by sweet scent. An initial you must recognize the frame of the spread you encountered. Girlfriend must likewise know the "Actual Frame" that the spread you encountered. The Actual structure of a spread out is the framework of the spread out in method 1. To find your existing frame after the encounter, you must take the Actual frame of the spread and add 6. That is your existing frame.

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If using HGSS, then you can use the radio or Elm call in stimulate to breakthrough the smaller amount that frames rather of journal flips or turns.

Math for above Example:

1 (Normal beginning frame) + 0 (Roamers) = 1 (My beginning frame) + 2 (Sweet Scent used in DPP in grass or cave) = 3 (Encounter frame) --> 58 (Actual framework of encounter frame) + 6 (Encounter Advancement) = 64 (Current structure after Encounter)64 (Current frame) + 2 (1 newspaper Flip) = 66 (Current structure after Flips) + 2 (Sweet Scent supplied in DPP in grass or cave) = 68 (Encounter frame) --> 116 (Actual frame of conference frame) + 6 (Encounter Advancement) = 122 (Current frame after Encounter)122 (Current frame) + 4 (2 newspaper Flips) = 126 (Current framework after Flips) + 2 (Sweet Scent supplied in DPP in grass or cave) = 128 (Encounter frame) --> 166 (Actual structure of conference frame) + 6 (Encounter Advancement) = 172 (Current frame after Encounter)172 (Current frame) + 2 (1 journal Flip) = 174 (Current framework after Flips) + 2 (Sweet Scent offered in DPP in grass or cave) = 176 (Encounter frame) --> 184 (Actual framework of encounter frame) + 6 (Encounter Advancement) = 190 (Current structure after Encounter)190 (Current frame) + 6 (3 journal Flips) = 196 (Current structure after Flips) + 1 (1 Turn) = 197 (Current frame after Turn) + 2 (Sweet Scent provided in DPP in grass or cave) = 199 (Encounter frame) --> 244 (Actual structure of encounter frame) + 6 (Encounter Advancement) = 250 (Current frame after Encounter)250 (Current Frame) + 4 (2 newspaper Flips) = 254 (Current structure after Flips) + 1 (1 Turn) = 255 (Current frame after Turn) + 2 (Sweet Scent used in DPP in grass or cave) = 257 (Encounter/Target Frame)